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Angel & Demons Cigar Ashtray Tutorial

Posted by goregt On January - 31 - 2012

My goal for this tutorial is to show step-by-step how the GoreArtistry cigar ashtrays are created from concept to the final product. The tutorial will be covering the following topics.

  1. Basic picture tutorial for the sculpting of the ashtray
  2. Creating the mold
  3. Pouring a cold-cast bronze
  4. Sanding and polishing the cold-cast bronze
  5. Final product

The first step in any project is coming up with a design. Great sculpting on top of a poor design will in most cases result in a mediocre product.  However, I’ve seen projects that have great designs with average sculpting skills create something that really is interesting to look at.  My goal is to hopefully strive for the best of both worlds with a product that results from above average sculpting skills and a great design (we shall see if I’m able to pull it off). Read the rest of this entry »

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Cigar Ashtray Sculpting Trick

Posted by goregt On August - 11 - 2011

Skull cigar ashtray

For the most part I live a very healthy lifestyle, I’m in the gym six to seven days a week, eat very clean (except for Saturdays) and rarely drink.  I’m not oblivious to the fact that most people will probably find me to be a pretty boring person but hey I am what I am.  However, that being said one of the vices in my life is that I like to smoke cigars.  I don’t get to smoke them often, at best only a couple times a week, but they are something I’ve come to really enjoy over the years.

I enjoy collecting different cigar accessories, for example lighters and cutters, however one of the key accessories that was missing from my collection was a cigar ashtray.  There are quite a few cigar ashtrays out there that have a good design but I have yet to find one that really grabs my attention.  One of the key advantages of being an artist is that if I’m unable to find what I’m looking for in the commercial market I can always create it myself.  I wanted an ashtray consisting of skulls and skulls so it was off to the workshop to begin my project. Read the rest of this entry »

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Tribal Back – 3

Posted by goregt On October - 5 - 2009

Step three in this tutorial builds on the first two steps that we used to sculpt the back. I continue to build out the individual forms by adding and removing clay to mimic the shapes in my resource material.

For this sculpture I am sculpting the details on the left side of the back first and then will move to the right side. I’m only doing it this way because it is a little easier to create a tutorial using this method. If I was just sculpting this without trying to document the process I would sculpt both side of the back at the same time. Read the rest of this entry »

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Tribal Back – 2

Posted by goregt On October - 1 - 2009

In the last tutorial I briefly went over how I like to draw out a rough outline of the different muscles. I use this trick on quite a few places on the body and it really helps be understand and build out the individual shapes. For example, I like to draw out the individual muscles when I sculpt muscular arms and very lean abs. The back also has a lot going on so even though my outline is pretty rough it still helps me break down the back into the individual muscles (or shapes).

The first step is to separate my back into two halves. Now you can’t just simply carve a line down the center of the back, otherwise your sculpture will look like it has a canon going down the center of it. To make the back look more natural I will blend the two halves of the large back muscles (latissimus dorsi) into the area of where the spine is located. This task is easily accomplished by carving the center edges of the back until it gently slopes to the spine. I keep working both halves of the back until I get a look that I am happy with. Read the rest of this entry »

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Tribal Back – 1

Posted by goregt On September - 30 - 2009

Sculpting a back can be a little tricky and I’ve always found it to be a bit challenging as well. There are a lot of different muscles and bones that make up the back and more importantly the shapes they create come and go into all different directions. Now sculpting a back with more body fat on it would decrease the difficulty but I prefer designs of a leaner physique. However, the key with this sculpture is to not go too lean on the back because it will not flow well with the rest of the design.

I have already sculpted a rough shape of the back when I blocked out the torso. Now I need to tie the individual muscles together while trying to make it look natural. Using a sharp sculpting tool I like to draw out some of the individual shapes. Basically I’m trying to break out the scapula, traps and lower lats into different basic shapes. Once this stage has been completed I will build out the individual forms. Read the rest of this entry »

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Blending in the Scars

Posted by goregt On September - 29 - 2009

OK, for this lesson I will briefly cover the steps for blending the small round scars. I like to first layout my design before blending the shapes into the rest of the sculpture. The reason why is because if my spacing is off or I don’t like the way the design is taking shape I can easily make changes. Otherwise I would have to scrape away clay, smooth out the belly and start over.

Once I have everything where I want I just take a flat edge sculpting tool and blend the edges of my small ball shaped scars. The key is to make sure you blend all of the edges. To accomplish this I like to look at the sculpture from all kinds of angles. It is amazing how a sculpture changes when you look at it from a different angles, everything may like fine from one end while when you look at it from the other end all kinds of mistakes or imperfections appear. The same point holds true when painting a sculpture but that is another tutorial in itself. Read the rest of this entry »

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New Torso

Posted by goregt On September - 23 - 2009

Now that the sculpting for the belly button and the stomach are now complete I can move on and start adding back the scars to the front of my torso. Keep in mind that I still need to work on sculpting the back and the sides of the torso but the front part is pretty much complete. Some people may advise that you wait until the entire torso is completed before adding the details like the scars but I like to work a little differently. Adding the scars now helps give me an overall feel for the piece and the patterns that I use for the torso will help me come up with the designs I end up deciding to use o the rest of the body.

Once the scars have been added back I will start working on sculpting the back and then add scars to there as well. From there I’ll move onto finishing the arms and hands. I’ll save the textures for the skin details towards the end since I want it to be consistent over the entire sculpture. Read the rest of this entry »

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Sculpting the Belly Button

Posted by goregt On September - 21 - 2009

In this next tutorial I will walk you through the steps for sculpting a belly button. Belly buttons are actually made up of interesting shapes and there really is a lot more to sculpting them then just creating a hole inserted into the clay. Now belly buttons come in all types of shapes and designs but there are some traits that are common in most belly buttons. For instance there are small folds of skin in and around the belly button. Also, if you look closely the design and shape of the stomach also changes around belly buttons as well.

Because belly buttons come in all kinds of shapes and sizes there are many different types of belly buttons that you can sculpt. Keep in mind that this tutorial is just one example of how a belly button can look. So use this tutorial as one option for sculpting a belly button and see what designs you can come up with. Read the rest of this entry »

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Changing the design of the breast – 2

Posted by goregt On September - 16 - 2009

My thought process on sculpting any form that I find challenging is to break the design down into simple shapes. Lets take a hand for example, if you break it down into individual shapes the fingers are made up of small cylinders while the palm of the hand is made up of a square. Anyone can sculpt a square and a cylinder so if you think about it anyone can sculpt a very basic design for a hand. If you take it a step further you can also then break your individual parts of the hand into basic shapes. For example, the knuckles are shaped like circles while the fingernails are shaped like small squares. In just a few steps your hand has evolved from a very simplistic design into one that is a little more complex with the addition of the the knuckles and the fingernails. From this point on you just keep refining the individual shapes until you end up with a realistic looking hand. Read the rest of this entry »

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Changing the design of the breast – 1

Posted by goregt On September - 15 - 2009

The main issue that I had with my original design was that the breast did not seem to have any weight to them. They seemed abstract to me and very unrealistic in their shape. I never really was happy with the original design, even a couple of years ago, and I always knew that I would eventually spend some time fixing the issues with them.

This tutorial is a little tricky because I’m going to demonstrate sculpting something that in all reality I’m not that good at sculpting. My first plan of action was to spend as much time as necessary to learn how to sculpt just one of the breast. Once I got the process down I would then put together a tutorial for sculpting the other breast.

I spent a couple of days sculpting and resculpting the right breast trying to get it as realistic as possible. I invested a lot of hours into this project and ended up learning a lot in the process. Also keep in mind that whenever you sculpt something that you are not that familiar with that your resource material is key. Your resource material will help eliminate any guesswork for whatever your subject matter is. Read the rest of this entry »

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Nothing special, just a self-taught sculptor having fun with my art and showing all of you the tips and tricks I use to create my own artwork

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