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Angel & Demons Cigar Ashtray Tutorial

Posted by goregt On January - 31 - 2012

My goal for this tutorial is to show step-by-step how the GoreArtistry cigar ashtrays are created from concept to the final product. The tutorial will be covering the following topics.

  1. Basic picture tutorial for the sculpting of the ashtray
  2. Creating the mold
  3. Pouring a cold-cast bronze
  4. Sanding and polishing the cold-cast bronze
  5. Final product

The first step in any project is coming up with a design. Great sculpting on top of a poor design will in most cases result in a mediocre product.  However, I’ve seen projects that have great designs with average sculpting skills create something that really is interesting to look at.  My goal is to hopefully strive for the best of both worlds with a product that results from above average sculpting skills and a great design (we shall see if I’m able to pull it off). Read the rest of this entry »

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Facebook Fan Page

Posted by goregt On November - 30 - 2011

For those of you out there that enjoy cigars, or know someone else that enjoys cigars, we are holding a Facebook contest where you could win one 0f the GoreArtistry cigar tools or ashtrays for free.  The contest rules are as follows.

One lucky winner will win any one item of their choice (set of nubber & draw tool, or an ashtray) from the cigar tool line up (all items can be viewed at www.GoreArtistry.com).

The way this contest will work is as follows:
- Once there are 200 likes on the GoreArtistry Cigar Tools Facebook fan page I will place paper numbers from 1 to 200 in a bucket and draw one number at random.
- Which ever number is drawn the person with the same like number will win. Example say you were the 50th person to like the fan page and the number 50 is drawn then you will be the winner. I am setting the contest up this way so the people that have already liked the page will have a chance to win also.

- The link for the fan page is: http://www.facebook.com/pages/GoreArtistry-Cigar-Tools/171704929580799

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Minotaur

Posted by goregt On August - 17 - 2011

I sculpted a bust of a Minotaur a few years back and although I still like a good percentage of the design, there are a few areas that really bug me.  Most of the problems that I have with this sculpture are with the hands, Minotaur’s face, the hair along the back and the horns. I rushed completing this piece and as a result the hands and horns ended up not being my best quality of work.  I have also been working hard trying to improve my skills over the years so an older sculpt is always subject to a very critical eye. Read the rest of this entry »

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Soul Collector Update

Posted by goregt On August - 12 - 2011

It has been too long since I’ve shown any updates on my Soul Collector redesign so I thought I would include a few pics here.  My designs have a tendency to evolve as I sculpt, so for fun I’ve included a few pictures in the gallery to show how the Soul Collector’s skirt has changed over time. I also included a picture where I’m melting the original Soul Collector statue.   In all honesty it was hard watching over 100 hours of work melt away but the experience gained will in the end benefit the new sculpture.

The sculpture will eventually be released as a cold cast bronze and additional details can be found at http://www.goreartistry.com/works-in-progress/soul-collector.htm

My images are below (click the image for a larger view).

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Cigar Ashtray Sculpting Trick

Posted by goregt On August - 11 - 2011

Skull cigar ashtray

For the most part I live a very healthy lifestyle, I’m in the gym six to seven days a week, eat very clean (except for Saturdays) and rarely drink.  I’m not oblivious to the fact that most people will probably find me to be a pretty boring person but hey I am what I am.  However, that being said one of the vices in my life is that I like to smoke cigars.  I don’t get to smoke them often, at best only a couple times a week, but they are something I’ve come to really enjoy over the years.

I enjoy collecting different cigar accessories, for example lighters and cutters, however one of the key accessories that was missing from my collection was a cigar ashtray.  There are quite a few cigar ashtrays out there that have a good design but I have yet to find one that really grabs my attention.  One of the key advantages of being an artist is that if I’m unable to find what I’m looking for in the commercial market I can always create it myself.  I wanted an ashtray consisting of skulls and skulls so it was off to the workshop to begin my project. Read the rest of this entry »

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Fresh Eyes

Posted by goregt On March - 8 - 2011

It should be no surprise to anyone that has dabbled in clay and wax that sculpting is a very time consuming project. There may be some artist out there that can whip out masterpieces in a flash but for us mere mortals most projects require a vast amount of hours from their inception to their completion. As with any activity that demands a huge investment of your time, it’s easy to get lost in the mistakes. I am also guilty of spending countless hours working on a section of my art only to find out later that the symmetry is off or that the design is just too stale.

Sometimes the best approach for tackling a big project is to know when you need to set aside some distance with it. I’ve found that if I spend too much time on one area of my sculpture that I sometimes get lost in it and my eyes can no longer see the mistakes. Due to my schedule, most of my sculpting can take me into the late midnight hours so I’m already at a disadvantage with tired eyes before I even begin. For this reason I’ve found, although fail to put into practice form time to time, that it is best to jump around the sculpture instead of becoming fixated with one section of it. However, no matter how much jumping around I do there are times that I need to set the sculpture aside and revisit it with what I call “fresh eyes”.
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Soul Collector – Pulling a Mulligan

Posted by goregt On January - 12 - 2011

One of the risk of letting a project sit on a shelf for too long is that as your skills develop it potentially is less likely that you will complete the project.  I’m sure there are quite a few of you out there that completely disagree with me but in my office I have a large number of unfinished sculptures that will never be completed. In all honesty most of the art that I have created is unfinished which brings up another point. Sometimes it’s really a good idea to see yourself to the end of a piece before jumping around to something else (one of my personal goals I’m trying to work on).

A couple years back (or more) I wanted to create a sculpture of what I called a soul collector.  Basically a Grim Reaper type of creature that has a variety of lost souls swimming under his skin.  I’m attracted to the concept of this project for the most part because of the complexity involved in being able to pull off the sculpt.  Sculpting the individual souls under the skin is one thing but making the entire project work to where it doesn’t look like a convoluted mess  is a different beast to conquer.  I’ve been working on and off with this project for over two years now (more off than on) and now that I’m ready to finish it I’ve come to realization that I do not like the direction that I have taken with my original sculpture. To start the sculpture has some symmetry issues and I’m not all that in love with the overall design.  I can fix all the problems but basically I’ve reached a point where starting over will probably cost me less time than trying to fix this sculpture.  It’s not that the sculpture is bad and I have received positive feedback on it but I’ve basically reached a point where my skills and design taste have changed enough where starting over is the best option.

So, to avoid getting too wordy here I’ll show of a collection of picks of my original concept along with the project I’m current working on.  Keep in mind that the latest sculpt is still in the early stages so it has a long ways to go until the details are caught up with the original piece. The first three pictures are my original design and the last two represent the newer sculpt.

You can see more on this sculpture at www.goreartistry.com

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9 the Movie

Posted by goregt On September - 28 - 2009

This past weekend I took my kids to see the movie 9.  For those that are not familiar with the movie it is a post apocalyptic story where the human race has been annihilated by machines.   The basis for the plot has been used over and over again for decades now but the story of 9 separates itself from the predecessors in that in a last effort to save humanity a brilliant scientist has given his own life to bring life to nine different rag dolls.

I personally would rate 9 as one of the best animated movies that I have ever seen.  I loved the way the story unfolded before my eyes and the quality of the animation was nothing less than superb.  The characters and the creatures in the movie were brilliantly designed.  It was no surprise finding out that Tim Burton was one of the producers of this movie and you could feel his presence in both the landscape and character designs.

For those of you that have little ones and are wondering if this movie is appropriate keep in mind that 9 is rated PG-13.  There is a reason for the PG-13 rating and the movie is very intense with some scary action sequences.   This movie was a little more intense than I expected and some of the scenes were pretty scary for my six-year-old (I guess I won’t be winning the “Dad of the Year” award this year).  Don’t get me wrong my son did enjoy the movie but if you also have little ones you may want to screen the movie first a then decide if your own kids are up to it. Read the rest of this entry »

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Clayburn Moore

Posted by goregt On September - 25 - 2009

Clayburn Moore has to be one of the most talented artist for sculpting the human form that I have ever seen. The level of detail, the shape and the accuracy of the individual muscles are truly amazing. As impressive as Clay’s sculptures are of the male form, it is probably his sculptures of the female physique that really grabs my attention. I personally find that sculpting females is a lot harder than sculpting males. It may be that I’m just more familiar with the male physique or that I have a lot more experience sculpting the male form. It’s a common issue with a lot of sculptors and one that I just have to continue working at to improve.

However Clayburn Moore is unique in that he is capable of masterfully sculpting both the male and female forms. I do not know if he finds one form more difficult to sculpt than the other but his end results are truly amazing. Oh, and before I forget to mention it a lot of Clay’s detailed and impressive sculptures are created in polymer clay. Living proof that it is possible to sculpt highly detailed and complex sculptures in polymer clay. Read the rest of this entry »

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Calipers

Posted by goregt On September - 18 - 2009
Caliper

Caliper

If you ever plan to sculpt anything that is symmetrical in design then a caliper is a must. Calipers are an important sculpting tool because they help you accurately measure of length, width and distance of the different pieces that make up a sculpture. There may be some sculptors out there that can accurately sculpt a symmetrical design by sight alone but for us mere mortals the caliper is a must have tool.

If you have been sculpting for some time and do not own a caliper, there is a very strong chance that at one time or another you still have used a very crude and basic caliper tool. What I’m talking about is your thumb and index finger. Have you ever sculpted an arm on one side of the body and use your thumb and index finger to measure the length so that you could accurately match it to the arm on the other side of the body? How about when you sculpt a face or a torse, are you like me and draw a center line seperating the object into two? Did you ever use a string, a ruler or your fingers to check that both halves of the face or torso were even in both the width, length and thickness?

If you answered yes to any of these questions then you have turned your thumb and index finger into a very crude caliper. The problem with the “homemade” version of caliper is that it doesn’t always provide the most accurate results. A professional caliper eliminates the guessing game and gives the artist the ability to take measurements with ease.  Unlike some of the other tools that are required for sculpting, this is really only a onetime investment.  You wont use it all the time but it is a real gem in those situations when an accurate measurement is needed. Read the rest of this entry »

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Nothing special, just a self-taught sculptor having fun with my art and showing all of you the tips and tricks I use to create my own artwork

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